Unity Workshops

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Migrating to the Latest Version of Unity

In this workshop, participants will explore the process of migrating an existing Unity project into the latest Unity Editor release. They will be introduced to the major new workflows and enhancements in the Editor and assess major areas of impact when migrating a project. Participants will then migrate an existing project into the latest Editor, addressing upgrades to code, AssetBundles, Editor extensions, and shaders. Lastly, they will be given an overview of new workflow implementations, including the Hub, Package Manager, Templates, Scriptable Rendering Pipeline, ShaderGraph, 2D Tilemap tools, and ProBuilder integration.

In this Workshop, you will:

  • Learn about common errors that occur when migrating projects
  • Assess existing projects for expected migration errors
  • Learn about new features in the current release of the Editor
  • Determine approaches for Project setup in the new Editor


This workshop is for experienced developers who are familiar with working in Unity, but may never have attempted to migrate a project before.

 Unity Training Workshop: Introduction to 2D Game Development

Create a multi-platform 2D game

This introductory workshop teaches Unity fundamentals through building and customizing a 2D game. Participants are introduced to the Unity Editor, with a specific focus on 2D game development. Participants will learn about the 2D pipeline while creating a Platformer game. Subjects covered will include project maintenance, basic script editing, sprite animation, and interactive object creation including a player character and collectibles. The instructor will demonstrate how to use the various tools of the Unity Editor and the participants will create a 2D game using the provided assets for multiple platforms.

In this Workshop, you will:

  • Core gameplay
  • Editor setup
  • Single sprite configuration w/ colliders, Sprite sheet animations
  • Animator, Keyframed animations, Scripted animations
  • Player character
  • Win and lose settings
  • Collectibles
  • Publishing
  • And new Unity Editor capabilities and features like:
  • New Sprite Editor tools
  • Tilemap system
  • Cinemachine
  • Sprite masking system


None. This workshop is designed for creators new to or just getting started with Unity.

 Unity Training Workshop: Introduction to 3D Game Development

Create a playable 3D game

This introductory workshop teaches 3D project structure as participants create and customize a 3D game. Participants focus on 3D game development. Participants will learn about 3D project structure while creating a 3D endless runner game. Subjects covered will include physics, 3D graphics capability, scripting, rigging, and animation retargeting. The instructor will demonstrate how to use the various tools of the Unity Editor and the participants will create a 3D game using the provided assets. They will also learn how to work with UI elements, physics, and animations.

In this Workshop, you will:

  • Core gameplay
  • Character model, Character setup
  • Animation, Animator setup
  • Platform system
  • Lose settings
  • Collectibles
  • Publishing
  • And new Unity Editor capabilities and features like:
  • Cinemachine camera


None. This workshop is designed for creators new to or just getting started with Unity.

Introduction to Mobile Game Development

Jump in to the world of mobile games

This workshop will get participants up and running with Unity, specifically its suite of 2D mobile features. As participants work through the activities, they will build a 2D mobile game from the ground up, learning skills like sprites, animation, game mechanics, analytics, monetization, and publishing. The project in this workshop is a side-scrolling, endless-runner game that will run on touch input. By the end of the workshop, participants will have used the 2D toolset to build characters, scenes, animations, and game mechanics for mobile deployment of their game.

In this Workshop, you will:

  • Distinguish features that enable mobile deployment versus other platforms
  • Navigate in the Unity Editor to create a simple mobile game
  • Use the Unity 2D toolset to set up characters and scenes
  • Create in-editor animations to generate animations for scene elements and the character
  • Build 2D game mechanics that enable mobile gameplay
  • Plan for using services to improve long term game play and build mobile monetization and business strategies
  • Prepare for mobile deployment


No prior experience required

 Unity Training Workshop: Introduction to Virtual Reality

Make the leap to VR

This workshop teaches experienced Unity developers how to get started with VR. The project built in the workshop is the Laser Cop Room Scale VR Game. Subjects covered include developing a basic VR game for PC/Mac/Console, optimization techniques, ergonomics, physics and audio for VR. It requires both a headset and controllers, but there is a test script that will allow for in-editor development for participants who did not bring a VR headset with them. Although a gaming project is used as the example in this workshop, the features and functions are applicable to all Unity projects.

In this Workshop, you will:

  • Assets
  • Starting project
  • Core gameplay
  • Player setup
  • Enemy setup


This workshop is aimed at intermediate-level creators.

 Introduction to 3D Interactive Development

Get started with real-time 3D

This workshop features a small scale kitchen configurator in the general style of what can be found on home improvement websites such as Lowes, Ikea, and Home Depot. Participants in this workshop will focus on how to create high quality 3D interactions in Unity in an efficient and optimized way while building this simple, yet sophisticated configurator.

Although this workshop focuses on a project aligned with Architecture, Engineering and Construction (AEC), the skills built will apply to anyone who is looking to understand how to create robust interactive applications in Unity.

In this Workshop, you will:

  • Learn how to navigate in the Unity Editor
  • Configure a Unity Project for 3D development
  • Create and configure physically based materials
  • Use imported assets to build modular scenes
  • Create scene component Prefabs for reuse throughout the Project
  • Configure lights and settings to achieve realistic effects
  • Use the Post Processing Stack to enhance visual fidelity
  • Develop interactive mechanics
  • Integrate scripts to create a controller with keyboard and touch input
  • Utilize Cinemachine to create a free moving scene camera
  • Build a UI to display Prefab data and receive input
  • Integrate scripts with Prefabbed assets to create customizable components
  • Publish 3D applications for various platforms

Prerequisites: No prior experience required

Planning for Top Performance: Optimization Techniques

Optimize, Optimize, Optimize

This workshop focuses on identifying optimization issues within an existing project, touching on the most common issues developers run into during production and the best solutions to address them. By the conclusion of the workshop, participants will have experience analyzing diagnostic data and applying various optimization techniques using Unity’s suite of Project diagnostic tools:

  • Stats Window
  • Memory Profiler
  • Profiler
  • Frame Debugger

Participants will also learn how to apply these optimization techniques to a variety of projects with different destination platforms.

In this Workshop, you will:

  • Gain a broad understanding of optimization and its importance to development
  • Learn about the major optimization tools and their purposes
  • Identify common optimization problems and learn how to avoid them during development
  • Identify optimization problems in a complete project
  • Analyze discovered optimization issues and determine the best method to solve them
  • Use Unity Performance Reporting to analyze game data
  • Use platform specific debugging tools to analyze game data


Participants should be intermediate-level users and have production experience.

 Stunning Visuals: A Workflow for Artists

Learn Timeline and Cinemachine

Artists and designers can now optimize their workflow by creating content and iterating on it directly in the Unity Editor. Learn exciting features like Cinemachine, Timeline, Upgraded PostFX, Particles, and Animation Control Rig Workflows. And build core skills with tools like Baked Global Illumination, Post-Processing Profiles, Particle System, and Audio Mixer.

In this Workshop, you will:

  • Build complex and visually appealing scenes in Unity
  • Establish a specific look and feel for the project using post-processing effects
  • Create convincing visual effects to add realism to the scene
  • Manage and fine-tune multiple audio effects
  • Create dynamic cutscenes


This workshop is designed for artists who already have some familiarity with Unity (e.g., people who have already taken the 3D Games Workshop or created a few projects with Unity).

 Introduction to Automotive Design Visualization

Join the real-time revolution

In this workshop, automotive artists and designers will get a focused introduction to the Unity Editor and the PiXYZ workflow. They will learn the basics of Unity to import CAD Models with PiXYZ and create beautiful 3D models and renderings for automotive industry specific content.

Participants will construct an interactive scene featuring a concept car in a garage, then create a user interface to allow user modification and interaction within the scene. In building the project participants will learn key elements of working with the Unity editor from general usability and visual development with tools such as the PiXYZ Plugin, to working with the High Definition Render Pipeline, Lighting, and Materials.

In this Workshop, you will:

  • Identify how Unity is being used in the Automotive Industry
  • Prepare and set up assets, CAD Data and workflows for project development
  • Create, edit, assign and modify materials to create realistic models and visual environments
  • Use lighting to create realistic scenes
  • Create and implement cinematics to visualize a scene
  • Create simple interactive user experiences


This workshop is designed for artists who already have some familiarity with Unity (e.g., people who have already taken the 3D Games Workshop or created a few projects with Unity).

 Slot Machine Art and Engineering

Get in on the growing gaming apps market

This workshop takes you through building and configuring a slot machine game in Unity. Activities will cover getting started in the Unity Editor, designing the background of the game, animating elements to add visual interest, configuring the UI elements of the game, building the slot game functionality, and finally, hot swapping game elements to reduce game development time. By the end of the workshop, you will have a hands-on understanding of how Unity can be used to create slot machine games, how to quickly and creatively reconfigure games, and how to decrease overall game development time.

In this Workshop, you will:

  • Demonstrate key features of the Unity 2D tool set needed to creating slot machine games
  • Configure basic scene elements to create the game background
  • Implement multiple types of in-editor animations to add visual interest to a project
  • Develop an interactive UI system to create intuitive user interactions
  • Build the interactive Reel Set Array to create the slot game functionality
  • Reconfigure the Reel Set Array using live hot swapping to decrease development time


No prior experience required

Unity Expert Gameplay Programmer Certification Exam Preparation

3-day certification preparation

This workshop prepares you to successfully pass the Expert Gameplay Programmer Certification, through completing activity challenges in all six exam topic areas. Over 3 days of study, this workshop covers Rapid Gameplay Prototyping and Unity Services Implementation; NPC Design programming and User Interface Implementation; Level Design Programming and Performance Optimization.

The format of this workshop is project and activity based. Participants will spend most of their time individually programming to solve challenges introduced by the instructor with brief group discussion and group sharing to clarify concepts and problems. This workshop is not a follow-the-leader style course. Participants will need to feel comfortable individually programming a game in Unity.



2-3 years of experience developing games with Unity with advanced programming skills, particularly in the C# language

 Introduction to Animated Storytelling

Get started in real-time filmmaking

This ​brand-new​ workshop is designed to instruct learners looking to harness Unity for animated sequences such as trailers, cut-scenes, short films, and more.

This workshop will help participants understand how the stages of a traditional animation pipeline change in a real-time workflow. By the end of this workshop, participants will understand how to get started with Unity for animated storytelling.

In this Workshop, you will cover:

  • Project setup
  • Layout and scene-building
  • Lighting
  • Cameras and shot-building
  • Final frame


None. This workshop is aimed at beginner-level creators.

Custom Unity Training Workshops

Our Master Trainers design training specifically for you.

Contact us to schedule a meeting with a Master Trainer who will assess your needs and develop a plan to build and deliver training that helps you reach your goals.